What
Princess Castle Quest is the first game by the Developers at Piggybank Studios. The game has been in development for over 3 years. After 1 year in Early Access Version 1.0 of the game is being released on Steam on March 24th 2021.
Princess Castle Quest is an experience that a blends adventure and discovery with large variety of challenging puzzle mechanics. Over of the course of 7 different packs you will explore ancient pyramids, dangerous lava caves, and even travel to outer space as you try to save up diamonds to buy your own castle. With the largest variety of puzzle mechanics ever seen together, you will constantly be encountering new and unique mechanics while also seeing new takes on classic mechanics like portals and lasers. The game includes a large variety of difficulty ranges, from easy enjoyable puzzles, to head scratching conundrums. It also supports local coop, or remote play together through Steam, which can be toggled on at any time during the main adventure levels. Once you've mastered the mechanics from the Adventure levels, take your skills to the next level using the built in Level Editor which allows you to create your own adventure. Or download and play one of the hundreds of puzzles created by the community members. There is no limit to the possibilities in this puzzle/adventure engine.
When
Early Access on Steam started on February 7th 2020. Version 1.0 is being release on March 24th 2021. After that we will be looking into porting the game to other platforms like Switch and iOS/Android as well as continuing development and polishing various aspects of the game.
If you’d like to stay up to date on the game’s development, please join our Discord channel: https://discord.gg/JQaertK
You can also add the game to your Wishlist on Steam. This really helps us get discovered by more people so we appreciate every wishlist: https://store.steampowered.com/app/1103550
Who
Piggybank Studios is a collection of just 5 people. This is our first game and we have spent a massive amount of time collectively building everything from scratch. We enjoy making games and exploring what is possible. We could care less if we make money or recoup our “losses.” To us, the journey, and the experience of sharing our game with others is the prize.
Taylor Robbins (The Brains)
Lead Programmer, Game Designer, Marketing Director, Manager, Level Designer
Devon Lawless (The Idea Guy)
Lead Game Designer, Gameplay Artwork, Music Composer, Level Designer
Kyle Shutt (The Level Designer)
Level Designer, Gameplay Artwork, Music Composer, Gameplay Tester
Cayla Chow (The Artist)
Lead Animator, Pixel Artist
Sam Nielson (The Composer)
Lead Music Composer, Audio Engineer