Version 0.08 (Patch 2) Changelog
Various Fixes and Debug Options
March 31st 2020
Made the turrets stop firing when you aren't in the room
Moved a tree and made the harder solution be optional in the barrels in the grass puzzle
Added a reward for completing all 20 puzzles
Changed the portal colors of the 3 different rows and added numbers to help distinguish them and make it clearer what the layout is
Added a princess jumping animation to the main menu
Added a crystal ball explaining the pickup gloves
Fixed the friendship mode option when "Allow Respawn After Death" is enabled
Fixed a way to cheese the void block+piston+portal gun puzzle
Added a graph to show the performance of the game step
Added a way to toggle developer mode options from the debug console
Changed the pack texture for the demo on the main menu
Added a bunch of debug helpers and error checking to the OpenAL implementation so hopefully we can solve any audio problems people might have
Fixed the order/placement of the slower/faster text in the control hint crystal ball
Fixed a problem in one of the portal levels that can get you permanently stuck in the room with no way to reset