Version 0.08 (Patch 2) Changelog

Various Fixes and Debug Options

March 31st 2020

  • Made the turrets stop firing when you aren't in the room

  • Moved a tree and made the harder solution be optional in the barrels in the grass puzzle

  • Added a reward for completing all 20 puzzles

  • Changed the portal colors of the 3 different rows and added numbers to help distinguish them and make it clearer what the layout is

  • Added a princess jumping animation to the main menu

  • Added a crystal ball explaining the pickup gloves

  • Fixed the friendship mode option when "Allow Respawn After Death" is enabled

  • Fixed a way to cheese the void block+piston+portal gun puzzle

  • Added a graph to show the performance of the game step

  • Added a way to toggle developer mode options from the debug console

  • Changed the pack texture for the demo on the main menu

  • Added a bunch of debug helpers and error checking to the OpenAL implementation so hopefully we can solve any audio problems people might have

  • Fixed the order/placement of the slower/faster text in the control hint crystal ball

  • Fixed a problem in one of the portal levels that can get you permanently stuck in the room with no way to reset