Version 1.0 Changelog

Version 1.0 Changelog

New Levels, New Music and New Features

March 24th 2021

Major Changes

(Final)

  • All of the songs have been redone and a bunch of new songs have been created

  • All of the adventure levels have been tested and there are now 21 levels spread over 7 packs (257 puzzles)

  • Redid the entire settings menu from the ground up

  • Made a little pie graph that shows above the players head when undoing

  • Added a fancy transition from the intro cutscene to the first level

  • Changed the way the inventory looks

  • Added limited use projectile powerups

  • Added a "Fake" player variant that can be programmed to carry out a set of actions

  • Added a special "Here" group number that links triggers and receivers that are on the same space

  • Fixed the way crystals camera views position themselves on screen

  • Updated the diamond and puzzle icons/counts that appear in the top left of the game app state

  • Added a fast travel enabler entity

  • Added a new tab to the editor pick menu for decorations

  • Made rolling barrels and boulders kill monsters

  • Allowed opening of tool window while pick menu is open in the editor

  • Updated the animations in the intro cutscene

  • Added a "width" option to disruptors

  • Add a bubble powerup

  • Made bubbles 0 weight and get pushed by wind

  • Added an option to turn on a grid overlay

(Mini-Update 1)

  • Added a mini-game to the credits screen

  • Added a few more achievements

Other Changes

(Final)

  • Added a "True Random" option on the level options entity that makes the random seed source from timestamp at level start

  • Made game sound effects really quiet when the window isn't in focus

  • Added a button to pause the recordings on the main menu

  • Added an achievement for beating the credits minigame

  • Added support for control+clicking on +/- butons in entity options to change +/-10 at a time

  • Made wall buttons holdable by the player

  • Fixed some problems with merging/splitting views in 2 player mode

  • Added an option to painter entity to copy color from triggering entity

  • Delayed the sound effects loading so it takes place over the first few seconds of the game rather than during the loading screen

  • Added a palette editor tool (available only in developer mode)

  • Fixed copying and pasting trigger ties and Dialogue Givers in the editor

  • Added a system to protect against crashes that happen when a level is auto-loaded when the game starts

  • Made table decor spawnable

  • Made the logo glyph use the new larger logo

  • Disabled freezing of non-movable items like levers and turrets

  • Made bubbles pop on fire and spike traps

  • Fixed some memory leaks

  • Fixed trap doors covering floating slime/ice and cracked ground

  • Fixed wind priority when two wind streams overlap

  • Fixed the way fireballs look when hitting moving surfaces

  • Fixed the way projectiles hitting the shield look

  • Added 2-player support to the input display

  • Added some new trigger types to rails and monsters

  • Made ground cover properly cover traps

  • Made broom constantly appear above ground cover

  • Added a light radius option on fire stands

  • Fixed multiple sounds being played in a row overlapping (like diamond sounds)

(Mini-Update 1)

  • Changed the way we handle failed shader compilations and added a backup shader to try and handle compile failures in main.glsl and tile.glsl

  • Fixed some problems with music queues

  • Fixed a crash when you change window resolution

  • Fixed a crash caused by old settings in the settings.cfg file