Version 1.0 Changelog
Version 1.0 Changelog
New Levels, New Music and New Features
March 24th 2021
Major Changes
(Final)
All of the songs have been redone and a bunch of new songs have been created
All of the adventure levels have been tested and there are now 21 levels spread over 7 packs (257 puzzles)
Redid the entire settings menu from the ground up
Made a little pie graph that shows above the players head when undoing
Added a fancy transition from the intro cutscene to the first level
Changed the way the inventory looks
Added limited use projectile powerups
Added a "Fake" player variant that can be programmed to carry out a set of actions
Added a special "Here" group number that links triggers and receivers that are on the same space
Fixed the way crystals camera views position themselves on screen
Updated the diamond and puzzle icons/counts that appear in the top left of the game app state
Added a fast travel enabler entity
Added a new tab to the editor pick menu for decorations
Made rolling barrels and boulders kill monsters
Allowed opening of tool window while pick menu is open in the editor
Updated the animations in the intro cutscene
Added a "width" option to disruptors
Add a bubble powerup
Made bubbles 0 weight and get pushed by wind
Added an option to turn on a grid overlay
(Mini-Update 1)
Added a mini-game to the credits screen
Added a few more achievements
Other Changes
(Final)
Added a "True Random" option on the level options entity that makes the random seed source from timestamp at level start
Made game sound effects really quiet when the window isn't in focus
Added a button to pause the recordings on the main menu
Added an achievement for beating the credits minigame
Added support for control+clicking on +/- butons in entity options to change +/-10 at a time
Made wall buttons holdable by the player
Fixed some problems with merging/splitting views in 2 player mode
Added an option to painter entity to copy color from triggering entity
Delayed the sound effects loading so it takes place over the first few seconds of the game rather than during the loading screen
Added a palette editor tool (available only in developer mode)
Fixed copying and pasting trigger ties and Dialogue Givers in the editor
Added a system to protect against crashes that happen when a level is auto-loaded when the game starts
Made table decor spawnable
Made the logo glyph use the new larger logo
Disabled freezing of non-movable items like levers and turrets
Made bubbles pop on fire and spike traps
Fixed some memory leaks
Fixed trap doors covering floating slime/ice and cracked ground
Fixed wind priority when two wind streams overlap
Fixed the way fireballs look when hitting moving surfaces
Fixed the way projectiles hitting the shield look
Added 2-player support to the input display
Added some new trigger types to rails and monsters
Made ground cover properly cover traps
Made broom constantly appear above ground cover
Added a light radius option on fire stands
Fixed multiple sounds being played in a row overlapping (like diamond sounds)
(Mini-Update 1)
Changed the way we handle failed shader compilations and added a backup shader to try and handle compile failures in main.glsl and tile.glsl
Fixed some problems with music queues
Fixed a crash when you change window resolution
Fixed a crash caused by old settings in the settings.cfg file