Version 1.01 Changelog

The Adventure is Complete!

June 24th 2021

Major Changes

(final)

  • Finished the last 2 levels in the adventure

  • Changed a few adventure level puzzles

  • Added a bubble disruptor variant

  • Added a "Spawn Clouds" option onto Monsters/Friendlys to be used with the Rain Cloud Friendly

  • Made the bubble and freeze projectiles able to be bubbled/frozen

  • Made pegasus boots colorable

  • Added a bunch of decorations and new rooms to the castle level (including a new throne decor)

  • Added a "Push Strength" option on monsters that defines how many boxes they can push

  • Made some changes to the movement system to fix various problems

  • Made snowballs killable and interact with certain hazards in special ways

(Mini-Update 4)

  • Added some new readouts for diamond counts when hovering over a chunk in the minimap

  • Added support for deleting saves from the save slots menu

  • Added a "Fast Travel Blocker" entity

  • Added a "Player Color" reset option to resetters

  • Added a "Focal Point" entity for minimap display of puzzles and secrets

  • Added a "Show on Minimap" option to Portals and Teleporters

  • Added support for "untethered" chunks in a level that show up at the top or bottom of the minimap rather than in their true location

(Mini-Update 3)

  • Fixed a bunch of the puzzle levels and added a few new puzzles’

  • Fixed some problems with various adventure levels

  • Tried to fix the shader compilation issues by not worrying about 1 byte compilation logs

  • Added a flower button to the adventure screen that allows you to re-visit the end screen

  • Added a "Multi Trigger" entity

  • Added a little progress pie chart on the purchase sign button

  • Changed the default key bindings to be Z to undo and cancel

  • Fixed problems with the tutorial and intro cutscene accidentally getting skipped

  • Added a way to skip the entire intro cutscene

  • Added a bit of animation and sound effects for sheep

  • Added an "Only Player" option to painters

  • Added a "Style" option to color fields and some square shape options

  • Added some new triggers to the death timer

(Mini-Update 2)

  • Fixed a memory leak that was making the game run slow after a while

  • Added a few more puzzle levels and redecorated and refined a bunch of them

  • Added a "Friendship Detector" meta trigger entity

  • Player 2 now copys player 1's inventory when spawning in with friendship mode

  • Made monsters adhere to turn triggers more rigorously

  • Added an option to diamond doors to turn off the diamond particles when the count decreases

  • Added "Diamond Sparkles Enabled" option

  • Added "Editor Place Sounds Enabled" option

  • Added a key glyph

  • Added "Give to All" option on the sword pedestal

  • Added a "Light Radius" option to candles

(Mini-Update 1)

  • Fixed problems with various puzzles in the adventure.

  • Added achievements for petting and feeding your first dog

  • Added a new level border style

Other Changes

(Final)

  • Fixed a bug with ground cover and trap doors on ice

  • Fixed rolling and sliding entities when on ground covered

  • Made "Auto Pull" monsters not rotate when move attempts fail

  • Fixed limited use arrows not actually decrementing use counter

  • Fixed momentum transfer happening on boxes moved by gravity running into 0 weight objects

  • Fixed some incorrect logic for what objects are allowed to move onto occlusions

  • Added dog biscuits to all old adventure levels that had a dog

  • Fixed some rendering bugs with various invulnerability boots and trap doors

  • Added support for placing things under dirt walls in the editor

  • Fixed effect pads bubbling/freezing newly thrown projectiles when the player is standing on them

  • Fixed bags not getting ungrabbed when bubbled/frozen

  • Added options for the paint and bubble powerups in the taker entity

  • Undo state now gets saved when pushing a box while on ice

  • Added support for digging toggle and fake dirt walls

  • Made all players move when a player teleporter is activated

  • Added an exclamation mark on incorrectly configured TriggerGate, Relays, or MultiTrigger entities

  • Fixed tetris blocks not processing when dropped out of bubbles and when painted

  • Fixed some inputMethod problems with crystal balls and key anim glyphs

  • Fixed table decor being below ground cover when it shouldn't

  • Fixed moving bubbled barrels not falling in water immediately when popped

  • Fixed the "Follow Player" AI so it will attempt to follow players it can directly see next to it through portals

  • Fixed the "Orthogonal" active area option so it accounts for portals properly

  • Fixed meta diamonds used in entity counters being counted by the completion menu

  • Fixed completion percentages being rounded up sometimes

  • Fixed the event trigger for swing sword not saving undo steps

  • Made the bubbled dog feedable

(Mini-Update 4)

  • Made the minimap viewer more performant

  • Fixed the diamond count total when revisiting a level

  • Changed the default keybinds back to Z to active and X to undo

  • Fixed new puzzle levels being locked when added to a pack purchased in a previous version

  • Put deleted saves in a temporary DeletedSaves folder in case someone accidentally deletes their save

  • Fixed the dog petting loop

  • You can now teleport to the start location even after starting the level

(Mini-Update 3)

  • Worked on the Spanish translations a bit

  • Fixed some problems with the threaded debug output

  • Fixed some achievements being unlocked in the demo version

  • Added a close button to the bottom of the settings menu

  • Fixed a bug with cracked floor and portals/teleporters

  • Fixed a crash when minimizing the game at various points

  • Fixed resetting of diamonds in bubbles and made chests with previously collected diamonds auto-open

(Mini-Update 2)

  • Fixed a bunch of problems with friendship mode in the adventure levels

  • Added a new level background option "Boards"

  • Fixed coop border colors in all adventure levels

  • Fixed problem with opening crystal balls when players are standing on top of each other

  • Fixed purchase button for puzzle and friendship packs with controller

  • Made givers not usable when covered by toggle walls

(Mini-Update 1)

  • Deleted some puzzles from the puzzles packs that were used in the adventure (more puzzles coming soon)

  • Fixed some key binding problems with the credits mini-game

  • Fixed a problem with piston arms getting attached to the parents on the wrong side using portals

  • Fixed some reset after death problems and resetting of fake players